In 1976, Italian artist, architect, and designerLuigi Serafini, only 27 at the time, set out to create an elaborate encyclopedia of imaginary objects and creatures that fell somewhere between Edward Gorey’s cryptic alphabets,Albertus Seba’s cabinet of curiosities, the book of surrealist games, and Alice in Wonderland. What’s more, it wasn’t written in any ordinary language but in an unintelligible alphabet that appeared to be a conlang — an undertaking so complex it constitutes one of the highest feats of cryptography. It took him nearly three years to complete the project, and three more to publish it, but when it was finally released, the book — a weird and wonderful masterpiece of art and philosophical provocation on the precipice of the information age — attracted a growing following that continued to gather momentum even as the original edition went out of print.
What I want my alphabet to convey to the reader is the sensation that children feel in front of books they cannot yet understand. I used it to describe analytically an imaginary world and give a coherent framework. The images originate from the clash between this fantasy vocabulary and the real world. … The Codex became so popular because it makes you feel more comfortable with your fantasies. Another world is not possible, but a fantasy one maybe is.
The [new] edition is very rich and also pricey, I know, but it’s just like psychoanalysis: Money matters and the fee is part of the process of healing. At the end of the day, the Codex is similar to the Rorschach inkblot test. You see what you want to see. You might think it’s speaking to you, but it’s just your imagination.